Thank you to Kristan Weller P' 15 and the fifteen ambassadors from the Intel Girls and Women initiative – Lizabeth Anderson, David Lin, Jane Mareth, Basu Nagarahalli, Carolyn Russell, Kirsten Spoljaric, Rex St John, Nadia Steere, Phillip Stephens, Allison Takeuchi, Kristan Weller P’15, Merrie Williamson, and Hope Yonemitsu – who came to L-Dub this week to spend time with the 6th grade, exposing them to STEAM in action! The Intel crew taught the girls about different concepts of circuitry, connectivity, electricity through activities using Makey Makey circuit boards, and a few simple, everyday materials. The girls designed and built Pac Man controllers using Makey Makey boards, graphite in pencils, and Play Doh, and they also made pianos with Makey Makey boards, alligator clips, fruit, aluminum foil, and a computer. Everyone got their hands on the materials, learning about their different properties, and everyone had a ball. We are so grateful for the Intel team’s generosity, time, intelligence, and humor...and for the strong women and feminists – those supporting the in the room!
Concepts we learned
Electricity: a form of energy that is carried through wires and is used to operate machines, lights, etc. Electric current or power
Conductor: a material or object that allows electricity or heat to move through it
Insulator: a material that allows little or no heat, electricity, or sound to go into or out of something
Open Circuit: a discontinuous circuit through which no current can flow
Closed Circuit: the complete path that an electric current travels along
Ground: electrical connection with the ground
What we used
- Makey Makey circuit boards
- Scratch – computer program
- Alligator clips
- Conductive/Non conductive classroom objects
- Brains – the most advanced computer ever created
Intel's Key Recommendations to Engage Girls and Women in Making
- Build more girls- and women-inclusive maker environments in public places like libraries and schools.
- Design maker spaces that enable open-ended investigation of projects meaningful to girls and women.
- Develop initiatives that give girls more access to makers their own age and female mentors.
- Encourage parents to “embrace the mess” and engage in making with their children.
- Align making activities, such as coding and making hardware, with current trends and personal interests to attract girls.
- Include facilitators in maker spaces to create a safe, supportive, inclusive environment for girls and women.
Read the entire MakeHers: Engaging Girls and Women in Technology through Making, Creating, and Inventing report here.
Thank you, Intel!
Check out the photos on Smugmug!